Workshops 2018

One aspect of the TEC conference is the variety of workshops and panels that are curated specifically for those with interest in entertainment and tech. Below is a list of what we have in store for our 2nd annual conference. 
 
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Mixed reality (Closing panel)

   The augmented reality game Pokémon Go took the world by storm in 2016, being downloaded over 500 million times and becoming one of the most used apps in the world.  VR Cinema is a movie theatre in Europe that lets moviegoers view the same movie through different perspectives, thanks to their VR headset.  At Cedar Sinai Hospital in Los Angeles, doctors have found that using virtual reality to let chronically ill patients escape their hospital room to virtually swim with whales or hike a national park decreases their pain and alleviates stress. 

 

     Over the next 24 months we’re set to see close to ten augmented reality glasses enter the marketplace, and big companies like Apple, Facebook, Google, and Snap recently laid out expansive strategies to deal with this technology.  Everyday business is set to be disrupted by these emerging technologies also, as businesses use virtual reality to simulate their business for cost savings.   This is now, so come along as we explore how our world is changing drastically due to virtual and augmented reality and what we need to do to keep up.


 

Digital Disruption in film and TV (PM)

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Hollywood has been hacked.  Disruption of film and television by new digital platforms has turned Hollywood’s traditional business model on its head.  These emerging platforms have given us more access than ever before reducing barriers to entry increasing the number of voices able to participate.  Big corporations like Netflix, Amazon, and Apple, to smaller platforms like Hulu and Vimeo, are all searching for content to grow subscriber bases.  This not only has drastically altered consumer viewing habits, but also shifted the traditional economic equation for both film and television.

This panel will engage in a spirited discussion around the changing landscape in entertainment due to new innovative ways to make content, distribution shifts due to content availability on devices like Roku and Apple TV, and newly formed viewing habits by consumers due to digital disruption.  

 


 
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Digital Branding (AM)

Can anyone hear what your brand is saying?  The digital marketing landscape is evolving at a rapid pace, and if you’re not keeping up, it’s likely you’re falling behind.  

With 90% of consumers having a digital footprint and access to platforms like Amazon, YouTube, and Instagram, and the number of people shopping on-line blossoming to 85% in the last two years, it is imperative for businesses of all types to understand the digital space.

Success in the future is rapidly being determined by how well a business can reach and engage the consumer in the digital marketplace.  Learn how to communicate with your target market by taking advantage of digital platforms from successful entrepreneurs who can show you how to boost your digital footprint and build your reputation.


How to Break Into the Video game Industry (PM)

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Find out from creatives and gatekeepers the best ways to make it into the gaming industry.  Instead of listening to the rambles of recruiters, this panel provides an opportunity to hear the advice and opinions of those who matter the most- industry insiders.  

With panelist spanning independent to AAA game development in traditional video games and mixed reality, they can cover any aspect of the industry you’re interested in.  From skill development, resume building, recruiter screening, and beyond, they will provide you the information you need to get closer to your dream position.

 

 

 


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Crypto Currency (AM)

Is the new Crypto Currency madness a good investment? Companies like BitCoin Ethereum, and LiteCoin are taking the financial world by storm.  

This panel will discuss the pros and cons of Crypto Currency in the Digital Age and its implications for our urban communities.


monetizing Music (AM)

Ten years ago, the way we consumed music looked a lot different than it does today. Rapid advancements in technology make for an ever-changing musical landscape. What remains constant is that music is found in all mediums of entertainment, which creates opportunities to monetize music. We will explore Music Licensing and the important steps to take such as mixing, mastering to broadcast quality, registering and copyrighting your music before it is submitted for placement.

This panel will dive into multiple ways to monetize your music by publishing them to Digital Stores such as iTunes and Spotify, the importance of Digital Music Marketing to utilize social media and digital outlets to engage fans with your content, collaborating with brands, and exploiting the newly created streams to monetizing your music.

 

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Fashion Technology (AM)

As technology continues to modify the world around us, we have also created a tech infrastructure that is directly connected to our body.  Wearable technology includes, but is not limited to everything from microchips in our body, activity trackers, glasses, etc.  When we think of Wearable Tech, the first products that comes to mind are the Fitbit or the Apple Watch.  But we are beginning to see technology being incorporated into the very fabric of our clothing, allowing us to do things like use devices to unlock media content. 

The purpose of this Panel is to explore how the Internet of Things (IoT), has grown as a network that allows all of our electronic devices, vehicles, appliances, apparel, etc., to communicate and exchange data, and how this exchange is affecting our lives.


Steam- Will we be ready? (PM)

With the broadening impact of technology on more and more industries there are considerable efforts to increase the pool of skilled labor expected to be in high demand.  Who has adequate access to STEAM education and career preparation?  Where do we need to focus to be ready?

 

This panel invites timely discussion among those leading the way with narrowing the STEAM skills gap for communities of color.  Topics to include current and emerging technologies in the K-12 classroom, the latest in STEAM curriculum, and steps taken to remove barriers and provide access to all.

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Afrofuturism (PM)

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The use of the imagination for self-development and social change is one of the more powerful tenets of Afrofuturism. 

In this workshop, Dr. Renaldo Anderson and Dr. Lonny Brooks will lead participants in hacking up the card game “The Thing from the Future” to guide the audience through thought provoking descriptions of civic minded artifacts to reinvent pathways to learning, teaching, inventing and communicating in ways to help shape the future.